More advanced scripting
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+11
-7
@@ -1,21 +1,25 @@
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__init__:
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SetBackground 128 128 128 255
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SetAssetOption spritesheet.png Animated
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Define VarName "Foo"
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Define LoopCount 0
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Define TestVar 1
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Show aka spritesheet.png 0 0 1 flip
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Show aka2 spritesheet.png 100 0 2 Reverse
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Show aka3 spritesheet.png 200 0 3 max_loops=10
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AddSayer h Hermione aka01.png 200 200 200 255
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AddSayer h2 Hermione aka05.png 255 0 0 255
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AddSayer h "Hermione" aka01.png 200 200 200 255
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AddSayer h2 "Topless Hermione" aka05.png 255 0 0 255
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Jump donothing
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donothing:
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Wait
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Wait
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h "Some text here\nNext line"
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h2 "Say Foo here [VarName]"
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VarName = "[VarName]."
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LoopCount=LoopCount+1
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h "Loop number [LoopCount]"
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TestVar=lc("Foo").uc(lc("Foo"))
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h "TestVar [TestVar]"
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TestVar = uc("[TestVar]")
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h "TestVar2 [TestVar]"
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ExitGame
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Jump donothing
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