Script execution support
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8f5bbd7d82
commit
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@ -69,12 +69,15 @@ sub ScanDirectory {
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# Load all assets with given file extension
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sub LoadAssets {
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my @res;
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foreach my $ext (@_) {
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LogData(DEBUG, "Loading *.$ext assets");
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foreach my $file (grep { /\.$ext$/i } (keys %files)) {
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LoadAsset($file, $files{$file}{'Location'}) unless($files{$file}{'Loaded'});
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push @res, $file;
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}
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}
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return @res;
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}
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# Return the asset object
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@ -158,8 +161,9 @@ sub LoadAsset {
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return undef;
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}
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$files{$file}{'Type'} = 'Script';
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$files{$file}{'Script'} = join('', <IN>);
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$files{$file}{'Script'} = [<IN>];
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close(IN);
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chomp @{$files{$file}{'Script'}};
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} else {
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LogData(WARN, "Unable to pre-load asset of type '$ext'");
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return undef;
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@ -16,11 +16,11 @@ use vars qw/@ISA @EXPORT @EXPORT_OK %VisibleSprites/;
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@EXPORT = qw/ ShowSprite HideSprite MoveSprite SetBackgroundColor RenderSprites /;
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@EXPORT_OK = ();
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# FIXME - This should be exported
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# FIXME - This should be exported already?
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*GetOption = \&PerlRPG::Game::GetOption;
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sub ShowSprite {
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my($name, $file, $x, $y, $d)=@_;
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my($name, $file, $x, $y, $d, %opt)=@_;
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LogData(DEBUG, "Showing sprite $file as $name");
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my $t = GetAssetType($file);
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@ -30,13 +30,20 @@ sub ShowSprite {
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}
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my $a = GetAsset($file);
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if($t eq 'ASprite') {
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# Unload the asset so that future versions of the same name will be fresh copies
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UnloadAsset($file);
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if($t eq 'ASprite') {
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# Start animation
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$a->start();
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}
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foreach my $o (keys %opt) {
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if($o eq 'type') {
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$a->type($opt{$o});
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}
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}
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$VisibleSprites{$name}={
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'Depth' => $d,
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'X' => $x,
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@ -9,6 +9,7 @@ use SDLx::Sprite::Animated;
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use PerlRPG::Console;
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use PerlRPG::Assets;
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use PerlRPG::Drawing;
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use PerlRPG::Script;
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use vars qw/$app @ISA @EXPORT @EXPORT_OK/;
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@ISA = qw/Exporter/;
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@ -47,7 +48,7 @@ sub Run {
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my $tick = SDL::get_ticks();
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while($opt{'Running'}) {
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EventDispatcher();
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RunScript();
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RunScriptTick();
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RenderScreen();
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my $ticktime = SDL::get_ticks() - $tick;
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@ -0,0 +1,103 @@
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package PerlRPG::Script;
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use strict;
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require Exporter;
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use SDL;
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use SDL::Event;
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use SDLx::App;
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use SDLx::Sprite;
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use SDLx::Sprite::Animated;
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use PerlRPG::Console;
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use PerlRPG::Game;
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use PerlRPG::Assets;
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use vars qw/@ISA @EXPORT @EXPORT_OK/;
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@ISA = qw/Exporter/;
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@EXPORT = qw/CompileScripts RunScript RunScriptTick/;
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@EXPORT_OK = @EXPORT;
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my %labels;
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my $current_file;
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my $current_line;
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my %script_commands = (
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'Show' => {'sub' => \&PerlRPG::Drawing::ShowSprite, 'wait' => 0},
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'Jump' => {'sub' => \&PerlRPG::Script::RunScript, 'wait' => 0},
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'Wait' => {'sub' => sub {}, 'wait' => 1},
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'Hide' => {'sub' => \&PerlRPG::Drawing::HideSprite, 'wait' => 0},
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'SetBackground' => {'sub' => \&PerlRPG::Drawing::SetBackgroundColor, 'wait' => 0},
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);
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# Load script files, locate labels
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sub CompileScripts {
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my @scripts = sort { $a cmp $b } LoadAssets('gs');
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%labels = ();
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foreach my $name (@scripts) {
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my $ref = GetAsset($name);
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for(my $line = 0; $line < @$ref-0; $line++) {
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my($lbl)=$ref->[$line]=~/^\s*(\S+):\s*$/;
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if($lbl) {
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$labels{$lbl} = {
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'File' => $name,
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'Line' => $line,
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};
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LogData(DEBUG, "Found script label '$lbl' at $name:$line");
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}
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}
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}
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}
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# Setup script to run
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sub RunScript {
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my($label)=@_;
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if(exists $labels{$label}) {
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$current_file = $labels{$label}{'File'};
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$current_line = $labels{$label}{'Line'};
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LogData(DEBUG, "RunScript($label) moving to $current_file:$current_line");
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} else {
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LogData(ERROR, "RunScript($label) unknown label");
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}
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}
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# Run script from current position until a wait condition
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sub RunScriptTick {
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1 while(!RunScriptLine());
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};
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# Returns true if a wait condition is seen
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sub RunScriptLine {
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my $script = GetAsset($current_file);
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my $line;
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if($current_line >= @$script) {
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LogData(ERROR, "File ended");
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SetOption('Running', 0);
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} else {
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$line = $script->[$current_line];
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LogData(DEBUG, "Executing $current_file:$current_line '$line'");
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$current_line++;
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}
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# Remove comments
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$line=~s/#.+$//; # Remove comments
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$line=~s/^\s+//; # Remove leading whitespace
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$line=~s/\s+$//; # Remove trailing whitespace
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if($line=~/^\s*\S+:\s*$/ || $line=~/^\s+$/ || !$line) {
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# Label or blank, skip
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return 0;
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}
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my($cmd, @opts)=split(/\s+/, $line);
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if(exists $script_commands{$cmd}) {
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$script_commands{$cmd}{'sub'}->(@opts);
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return $script_commands{$cmd}{'wait'};
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} else {
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my $l = $current_line-1;
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LogData(ERROR, "Unknown command '$cmd' in script at $current_file:$l");
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}
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return undef;
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}
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1;
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@ -1,11 +1,8 @@
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__init__:
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Load aka.vs
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Sayer m "Me"
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Set aka.vs type reverse
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Move aka.vs 0 0
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Show aka.vs
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SetBackground 128 128 128 255
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Show aka aka.vs 0 0 1 type Reverse
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Show aka2 aka.vs 100 0 2
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drawimg:
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m "Test Text"
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jump drawimg;
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Wait
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Jump drawimg
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12
main.pl
12
main.pl
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@ -4,6 +4,7 @@ use PerlRPG::Game;
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use PerlRPG::Console;
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use PerlRPG::Assets;
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use PerlRPG::Drawing;
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use PerlRPG::Script;
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my $screen_width = 1024;
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my $screen_height = 768;
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@ -12,10 +13,13 @@ my $asset_directory = 'Resources';
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LogData(STATUS, "Starting up");
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ScanDirectory($asset_directory);
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my $app = InitApp($screen_width, $screen_height);
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#GetAsset('aka.vs')->start();
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SetBackgroundColor(128, 128, 128, 255);
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ShowSprite('aka', 'aka.vs', 10, 10, 1);
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ShowSprite('aka2', 'aka.vs', 200, 10, 1);
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CompileScripts();
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RunScript('__init__');
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#SetBackgroundColor(128, 128, 128, 255);
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#ShowSprite('aka', 'aka.vs', 0, 0, 1);
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#ShowSprite('aka2', 'aka.vs', 100, 0, 2);
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Run();
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