Script execution support

This commit is contained in:
Ryan Shepherd 2018-09-23 18:00:56 -04:00
parent 8f5bbd7d82
commit 53075c961f
6 changed files with 135 additions and 19 deletions

View File

@ -69,12 +69,15 @@ sub ScanDirectory {
# Load all assets with given file extension
sub LoadAssets {
my @res;
foreach my $ext (@_) {
LogData(DEBUG, "Loading *.$ext assets");
foreach my $file (grep { /\.$ext$/i } (keys %files)) {
LoadAsset($file, $files{$file}{'Location'}) unless($files{$file}{'Loaded'});
push @res, $file;
}
}
return @res;
}
# Return the asset object
@ -158,8 +161,9 @@ sub LoadAsset {
return undef;
}
$files{$file}{'Type'} = 'Script';
$files{$file}{'Script'} = join('', <IN>);
$files{$file}{'Script'} = [<IN>];
close(IN);
chomp @{$files{$file}{'Script'}};
} else {
LogData(WARN, "Unable to pre-load asset of type '$ext'");
return undef;

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@ -16,11 +16,11 @@ use vars qw/@ISA @EXPORT @EXPORT_OK %VisibleSprites/;
@EXPORT = qw/ ShowSprite HideSprite MoveSprite SetBackgroundColor RenderSprites /;
@EXPORT_OK = ();
# FIXME - This should be exported
# FIXME - This should be exported already?
*GetOption = \&PerlRPG::Game::GetOption;
sub ShowSprite {
my($name, $file, $x, $y, $d)=@_;
my($name, $file, $x, $y, $d, %opt)=@_;
LogData(DEBUG, "Showing sprite $file as $name");
my $t = GetAssetType($file);
@ -30,13 +30,20 @@ sub ShowSprite {
}
my $a = GetAsset($file);
# Unload the asset so that future versions of the same name will be fresh copies
UnloadAsset($file);
if($t eq 'ASprite') {
# Unload the asset so that future versions of the same name will be fresh copies
UnloadAsset($file);
# Start animation
$a->start();
}
foreach my $o (keys %opt) {
if($o eq 'type') {
$a->type($opt{$o});
}
}
$VisibleSprites{$name}={
'Depth' => $d,
'X' => $x,

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@ -9,6 +9,7 @@ use SDLx::Sprite::Animated;
use PerlRPG::Console;
use PerlRPG::Assets;
use PerlRPG::Drawing;
use PerlRPG::Script;
use vars qw/$app @ISA @EXPORT @EXPORT_OK/;
@ISA = qw/Exporter/;
@ -47,7 +48,7 @@ sub Run {
my $tick = SDL::get_ticks();
while($opt{'Running'}) {
EventDispatcher();
RunScript();
RunScriptTick();
RenderScreen();
my $ticktime = SDL::get_ticks() - $tick;

103
PerlRPG/Script.pm Normal file
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@ -0,0 +1,103 @@
package PerlRPG::Script;
use strict;
require Exporter;
use SDL;
use SDL::Event;
use SDLx::App;
use SDLx::Sprite;
use SDLx::Sprite::Animated;
use PerlRPG::Console;
use PerlRPG::Game;
use PerlRPG::Assets;
use vars qw/@ISA @EXPORT @EXPORT_OK/;
@ISA = qw/Exporter/;
@EXPORT = qw/CompileScripts RunScript RunScriptTick/;
@EXPORT_OK = @EXPORT;
my %labels;
my $current_file;
my $current_line;
my %script_commands = (
'Show' => {'sub' => \&PerlRPG::Drawing::ShowSprite, 'wait' => 0},
'Jump' => {'sub' => \&PerlRPG::Script::RunScript, 'wait' => 0},
'Wait' => {'sub' => sub {}, 'wait' => 1},
'Hide' => {'sub' => \&PerlRPG::Drawing::HideSprite, 'wait' => 0},
'SetBackground' => {'sub' => \&PerlRPG::Drawing::SetBackgroundColor, 'wait' => 0},
);
# Load script files, locate labels
sub CompileScripts {
my @scripts = sort { $a cmp $b } LoadAssets('gs');
%labels = ();
foreach my $name (@scripts) {
my $ref = GetAsset($name);
for(my $line = 0; $line < @$ref-0; $line++) {
my($lbl)=$ref->[$line]=~/^\s*(\S+):\s*$/;
if($lbl) {
$labels{$lbl} = {
'File' => $name,
'Line' => $line,
};
LogData(DEBUG, "Found script label '$lbl' at $name:$line");
}
}
}
}
# Setup script to run
sub RunScript {
my($label)=@_;
if(exists $labels{$label}) {
$current_file = $labels{$label}{'File'};
$current_line = $labels{$label}{'Line'};
LogData(DEBUG, "RunScript($label) moving to $current_file:$current_line");
} else {
LogData(ERROR, "RunScript($label) unknown label");
}
}
# Run script from current position until a wait condition
sub RunScriptTick {
1 while(!RunScriptLine());
};
# Returns true if a wait condition is seen
sub RunScriptLine {
my $script = GetAsset($current_file);
my $line;
if($current_line >= @$script) {
LogData(ERROR, "File ended");
SetOption('Running', 0);
} else {
$line = $script->[$current_line];
LogData(DEBUG, "Executing $current_file:$current_line '$line'");
$current_line++;
}
# Remove comments
$line=~s/#.+$//; # Remove comments
$line=~s/^\s+//; # Remove leading whitespace
$line=~s/\s+$//; # Remove trailing whitespace
if($line=~/^\s*\S+:\s*$/ || $line=~/^\s+$/ || !$line) {
# Label or blank, skip
return 0;
}
my($cmd, @opts)=split(/\s+/, $line);
if(exists $script_commands{$cmd}) {
$script_commands{$cmd}{'sub'}->(@opts);
return $script_commands{$cmd}{'wait'};
} else {
my $l = $current_line-1;
LogData(ERROR, "Unknown command '$cmd' in script at $current_file:$l");
}
return undef;
}
1;

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@ -1,11 +1,8 @@
__init__:
Load aka.vs
Sayer m "Me"
Set aka.vs type reverse
Move aka.vs 0 0
Show aka.vs
SetBackground 128 128 128 255
Show aka aka.vs 0 0 1 type Reverse
Show aka2 aka.vs 100 0 2
drawimg:
m "Test Text"
jump drawimg;
Wait
Jump drawimg

12
main.pl
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@ -4,6 +4,7 @@ use PerlRPG::Game;
use PerlRPG::Console;
use PerlRPG::Assets;
use PerlRPG::Drawing;
use PerlRPG::Script;
my $screen_width = 1024;
my $screen_height = 768;
@ -12,10 +13,13 @@ my $asset_directory = 'Resources';
LogData(STATUS, "Starting up");
ScanDirectory($asset_directory);
my $app = InitApp($screen_width, $screen_height);
#GetAsset('aka.vs')->start();
SetBackgroundColor(128, 128, 128, 255);
ShowSprite('aka', 'aka.vs', 10, 10, 1);
ShowSprite('aka2', 'aka.vs', 200, 10, 1);
CompileScripts();
RunScript('__init__');
#SetBackgroundColor(128, 128, 128, 255);
#ShowSprite('aka', 'aka.vs', 0, 0, 1);
#ShowSprite('aka2', 'aka.vs', 100, 0, 2);
Run();