Move Assets into module, create Drawing module
This commit is contained in:
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@ -0,0 +1,220 @@
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package PerlRPG::Assets;
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use strict;
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require Exporter;
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use SDL;
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use SDL::Event;
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use SDLx::App;
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use SDLx::Sprite;
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use SDLx::Sprite::Animated;
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use PerlRPG::Console;
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use PerlRPG::Game;
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use vars qw/%files @ISA @EXPORT @EXPORT_OK/;
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@ISA = qw/Exporter/;
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@EXPORT = qw/ScanDirectory GetAsset GetAssetType LoadAssets UnloadAsset/;
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@EXPORT_OK = ();
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# Check %files cache for file location, otherwise search in path
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sub FindFile {
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my $filename=shift(@_);
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if(exists $files{$filename}) {
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return $files{$filename}{'Location'};
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}
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my $full = FindFileInDir(GetOption('ResourceDir'), $filename);
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if($full) {
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$files{$filename}={
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'Loaded' => 0,
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'Location' => $full,
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};
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LogData(DEBUG, "Located '$filename' at '$full'");
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return $full;
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}
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LogData(WARN, "Unable to locate file '$filename' in Resource Path");
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return undef;
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}
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# Search for filename in path given and all sub-directories (Recursive)
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sub FindFileInDir {
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my($dir, $filename)=@_;
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if(-f "$dir/$filename") {
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return "$dir/$filename";
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}
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foreach my $file (<$dir/*>) {
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next unless(-d $file);
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if(my $res = FindFileInDir($file, $filename)) {
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return $res;
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}
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}
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return undef;
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}
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# Scan every file in path given and add to %files (Recursive)
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sub ScanDirectory {
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my $path = shift(@_);
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foreach my $file (<$path/*>) {
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if(-d $file) {
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ScanDirectory($file);
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} else {
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my($fname)=$file=~/.+\/(.+?)$/;
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$files{$fname}={
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'Loaded' => 0,
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'Location' => $file,
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};
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}
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}
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}
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# Load all assets with given file extension
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sub LoadAssets {
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foreach my $ext (@_) {
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LogData(DEBUG, "Loading *.$ext assets");
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foreach my $file (grep { /\.$ext$/i } (keys %files)) {
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LoadAsset($file, $files{$file}{'Location'}) unless($files{$file}{'Loaded'});
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}
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}
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}
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# Return the asset object
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sub GetAsset {
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my($file)=@_;
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if(!exists $files{$file} || !$files{$file}{'Loaded'}) {
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if(!LoadAsset($file)) {
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return undef;
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}
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}
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return $files{$file}{ $files{$file}{'Type'} };
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}
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# Return asset object type
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sub GetAssetType {
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my($file)=@_;
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if(!exists $files{$file} || !$files{$file}{'Loaded'}) {
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if(!LoadAsset($file)) {
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return undef;
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}
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}
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return $files{$file}{'Type'};
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}
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sub UnloadAsset {
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my($file)=@_;
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if(exists $files{$file}) {
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$files{$file}{'Loaded'} = 0;
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delete $files{$file}{ $files{$file}{'Type'} };
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$files{$file}{'Type'} = '';
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}
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}
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sub LoadAsset {
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my($file, $filename)=@_;
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if(!$filename && !($filename = FindFile($file))) {
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LogData(FATAL, "Unable to load asset file '$file'; Unable to find file.");
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SetOption('Running', 0);
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}
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if(exists $files{$file}) {
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if($files{$file}{'Loaded'}) {
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return $files{$file};
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}
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} else {
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$files{$file}={
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'Loaded' => 0,
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'Location' => $filename,
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};
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}
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my($ext)=$file=~/.+\.(.+?)$/;
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$ext = lc($ext);
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if(grep { $_ eq $ext } (qw/png jpg jpeg bmp/)) {
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$files{$file}{'Type'} = 'Sprite';
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my $sprite = SDLx::Sprite->new(
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image => $files{$file}{'Location'},
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);
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if(!$sprite) {
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LogData(ERROR, "Unable to load sprite '$filename': $!");
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return undef;
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}
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$files{$file}{'Sprite'} = $sprite;
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} elsif($ext eq 'vs') {
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unless(open(IN, $filename)) {
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LogData(ERROR, "Unable to load '$filename': $!");
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return undef;
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}
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my @frames = <IN>;
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chomp(@frames);
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close(IN);
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LoadVirtualSprite($file, @frames);
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} elsif($ext eq 'gs') {
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unless(open(IN, $filename)) {
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LogData(ERROR, "Unable to load '$filename': $!");
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return undef;
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}
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$files{$file}{'Type'} = 'Script';
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$files{$file}{'Script'} = join('', <IN>);
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close(IN);
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} else {
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LogData(WARN, "Unable to pre-load asset of type '$ext'");
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return undef;
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}
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$files{$file}{'Loaded'} = 1;
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return $files{$file};
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}
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sub LoadVirtualSprite {
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my($name, @files)=@_;
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if(exists $files{$name} && $files{$name}{'Loaded'}) {
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return $files{$name};
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}
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foreach (@files) {
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if(!LoadAsset($_)) {
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LogData(ERROR, "Unable to load virtual sprite, error loading one or more assets.");
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return undef;
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}
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LogData(DEBUG, "Adding asset $_ to virtual sprite $name");
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}
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my @frames = map { $files{$_}{'Sprite'}->surface() } (@files);
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my $h = $frames[0]->height();
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my $hp = 0;
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my $newsurface = SDLx::Surface->new( width => $frames[0]->width(),
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height => $h * (@frames-0),
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format => $frames[0]->format(),
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pitch => $frames[0]->pitch(),
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flags => $frames[0]->flags(),
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);
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$newsurface->draw_rect( [0, 0, $newsurface->width(), $newsurface->height()], [0, 0, 0, 255]);
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#SDL::Video::set_alpha( $newsurface, SDL::Video::SDL_SRCALPHA, 0);
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foreach (@frames) {
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#SDL::Video::set_alpha( $_, SDL::Video::SDL_SRCALPHA, 255);
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#FIXME - This call ignores the source alpha channel
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$_->blit( $newsurface, undef, [0, $hp, $_->width(), $_->height()]);
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$hp += $h;
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}
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my $anim = SDLx::Sprite::Animated->new( surface => $newsurface,
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width => $newsurface->width(),
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height => $h,
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step_x => $newsurface->width(),
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step_y => $h,
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);
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$files{$name}{'Loaded'} = 1;
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$files{$name}{'Type'} = 'ASprite';
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$files{$name}{'ASprite'} = $anim;
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return $anim;
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}
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1;
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@ -0,0 +1,96 @@
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package PerlRPG::Drawing;
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use strict;
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require Exporter;
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use SDL;
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use SDL::Event;
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use SDLx::App;
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use SDLx::Sprite;
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use SDLx::Sprite::Animated;
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use PerlRPG::Console;
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use PerlRPG::Game;
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use PerlRPG::Assets;
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use Storable qw/dclone/;
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use vars qw/@ISA @EXPORT @EXPORT_OK %VisibleSprites/;
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@ISA = qw/Exporter/;
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@EXPORT = qw/ ShowSprite HideSprite MoveSprite SetBackgroundColor RenderSprites /;
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@EXPORT_OK = ();
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# FIXME - This should be exported
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*GetOption = \&PerlRPG::Game::GetOption;
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sub ShowSprite {
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my($name, $file, $x, $y, $d)=@_;
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LogData(DEBUG, "Showing sprite $file as $name");
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my $t = GetAssetType($file);
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if($t ne 'Sprite' && $t ne 'ASprite') {
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LogData(WARN, "Unable to ShowSprite on non-sprite asset '$file'");
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return;
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}
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my $a = GetAsset($file);
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# Unload the asset so that future versions of the same name will be fresh copies
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UnloadAsset($file);
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if($t eq 'ASprite') {
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$a->start();
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}
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$VisibleSprites{$name}={
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'Depth' => $d,
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'X' => $x,
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'Y' => $y,
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'Sprite' => $a,
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};
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return 1;
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}
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sub HideSprite {
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my($name)=@_;
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delete $VisibleSprites{$name};
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}
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sub MoveSprite {
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my($name, $x, $y)=@_;
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return undef unless(exists $VisibleSprites{$name});
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$VisibleSprites{$name}{'X'} = $x;
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$VisibleSprites{$name}{'Y'} = $y;
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}
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sub SetBackgroundColor {
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my $color;
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if(!@_) {
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$color = [0, 0, 0, 255];
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} elsif(ref $_[0]) {
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$color = $_[0];
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} else {
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$color = [@_];
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}
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# Force alpha channel?
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$color->[3]=255;
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my $app = GetOption('App');
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my $surface = SDLx::Surface->new(width => $app->width(), height => $app->height());
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$surface->draw_rect([0, 0, $surface->width(), $surface->height()], $color);
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my $sprite = SDLx::Sprite->new( surface => $surface );
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$VisibleSprites{'Background'}={
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'Depth' => -1,
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'X' => 0,
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'Y' => 0,
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'Sprite' => $sprite
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};
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}
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sub RenderSprites {
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my $app = GetOption('App');
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my @names = sort { $VisibleSprites{$a}{'Depth'} <=> $VisibleSprites{$b}{'Depth'} } (keys %VisibleSprites);
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foreach my $name (@names) {
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my $x = $VisibleSprites{$name}{'X'};
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my $y = $VisibleSprites{$name}{'Y'};
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$VisibleSprites{$name}{'Sprite'}->draw_xy($app, $x, $y);
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}
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}
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1;
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230
PerlRPG/Game.pm
230
PerlRPG/Game.pm
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@ -1,22 +1,32 @@
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package PerlRPG::Game;
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use strict;
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require Exporter;
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use SDL;
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use SDL::Event;
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use SDLx::App;
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use SDLx::Sprite;
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use SDLx::Sprite::Animated;
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use PerlRPG::Console;
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use vars qw/$app/;
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use PerlRPG::Assets;
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use PerlRPG::Drawing;
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use vars qw/$app @ISA @EXPORT @EXPORT_OK/;
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@ISA = qw/Exporter/;
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@EXPORT = qw/InitApp Run RunScript GetOption SetOption/;
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@EXPORT_OK = @EXPORT;
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$app = undef;
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my %opt = (
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'App' => undef,
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'Running' => 1,
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'TargetFPS' => 5,
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'ResourceDir' => '.',
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'Status' => 'WaitForFrame',
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);
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my %files;
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sub GetOption { return (exists $opt{$_[0]} ? $opt{$_[0]} : undef); }
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sub SetOption { $opt{$_[0]} = $_[1]; }
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sub InitApp {
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my($width, $height)=@_;
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@ -28,6 +38,7 @@ sub InitApp {
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width => $width,
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height => $height,
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);
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$opt{'App'}=$app;
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LogData(DEBUG, "SDL Instance created");
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return $app;
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}
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@ -65,225 +76,12 @@ sub EventDispatcher {
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}
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sub RenderScreen {
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RenderSprites();
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$app->update();
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}
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# Check %files cache for file location, otherwise search in path
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sub FindFile {
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my $filename=shift(@_);
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if(exists $files{$filename}) {
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return $files{$filename}{'Location'};
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}
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my $full = FindFileInDir($opt{'ResourceDir'}, $filename);
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if($full) {
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$files{$filename}={
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'Loaded' => 0,
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'Location' => $full,
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};
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LogData(DEBUG, "Located '$filename' at '$full'");
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return $full;
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}
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LogData(WARN, "Unable to locate file '$filename' in Resource Path");
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return undef;
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}
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# Search for filename in path given and all sub-directories (Recursive)
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sub FindFileInDir {
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my($dir, $filename)=@_;
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if(-f "$dir/$filename") {
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return "$dir/$filename";
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}
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foreach my $file (<$dir/*>) {
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next unless(-d $file);
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if(my $res = FindFileInDir($file, $filename)) {
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return $res;
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}
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}
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return undef;
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}
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# Scan every file in path given and add to %files (Recursive)
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sub ScanDirectory {
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my $path = shift(@_);
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foreach my $file (<$path/*>) {
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if(-d $file) {
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ScanDirectory($file);
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} else {
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my($fname)=$file=~/.+\/(.+?)$/;
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$files{$fname}={
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'Loaded' => 0,
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'Location' => $file,
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};
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}
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}
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}
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sub LoadAssets {
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foreach my $ext (@_) {
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LogData(DEBUG, "Loading *.$ext assets");
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foreach my $file (grep { /\.$ext$/i } (keys %files)) {
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LoadAsset($file, $files{$file}{'Location'}) unless($files{$file}{'Loaded'});
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}
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}
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}
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sub GetAsset {
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my($file)=@_;
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if(!exists $files{$file} || !$files{$file}{'Loaded'}) {
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if(!LoadAsset($file)) {
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return undef;
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}
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}
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return $files{$file}{ $files{$file}{'Type'} };
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}
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sub GetAssetType {
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my($file)=@_;
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if(!exists $files{$file} || !$files{$file}{'Loaded'}) {
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if(!LoadAsset($file)) {
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return undef;
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}
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}
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return $files{$file}{'Type'};
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}
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sub LoadAsset {
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my($file, $filename)=@_;
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if(!$filename && !($filename = FindFile($file))) {
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LogData(FATAL, "Unable to load asset file '$file'; Unable to find file.");
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$opt{'Running'}=0;
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}
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if(exists $files{$file}) {
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if($files{$file}{'Loaded'}) {
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return $files{$file};
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}
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} else {
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$files{$file}={
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'Loaded' => 0,
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'Location' => $filename,
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};
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}
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my($ext)=$file=~/.+\.(.+?)$/;
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$ext = lc($ext);
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if(grep { $_ eq $ext } (qw/png jpg jpeg bmp/)) {
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$files{$file}{'Type'} = 'Sprite';
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my $sprite = SDLx::Sprite->new(
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image => $files{$file}{'Location'},
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);
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if(!$sprite) {
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LogData(ERROR, "Unable to load sprite '$filename': $!");
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return undef;
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}
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$files{$file}{'Sprite'} = $sprite;
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} elsif($ext eq 'vs') {
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unless(open(IN, $filename)) {
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LogData(ERROR, "Unable to load '$filename': $!");
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return undef;
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}
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my @frames = <IN>;
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chomp(@frames);
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close(IN);
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return LoadVirtualSprite($file, @frames);
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} elsif($ext eq 'gs') {
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unless(open(IN, $filename)) {
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LogData(ERROR, "Unable to load '$filename': $!");
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return undef;
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}
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$files{$file}{'Type'} = 'Script';
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$files{$file}{'Script'} = join('', <IN>);
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close(IN);
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} else {
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LogData(WARN, "Unable to pre-load asset of type '$ext'");
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return undef;
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}
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$files{$file}{'Loaded'} = 1;
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return 1;
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}
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sub LoadVirtualSprite {
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my($name, @files)=@_;
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if(exists $files{$name} && $files{$name}{'Loaded'}) {
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return $files{$name}{'ASprite'};
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}
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foreach (@files) {
|
||||
if(!LoadAsset($_)) {
|
||||
LogData(ERROR, "Unable to load virtual sprite, error loading one or more assets.");
|
||||
return undef;
|
||||
}
|
||||
LogData(DEBUG, "Adding asset $_ to virtual sprite $name");
|
||||
}
|
||||
|
||||
my @frames = map { $files{$_}{'Sprite'}->surface() } (@files);
|
||||
my $h = $frames[0]->height();
|
||||
my $hp = 0;
|
||||
|
||||
my $newsurface = SDLx::Surface->new( width => $frames[0]->width(),
|
||||
height => $h * (@frames-0),
|
||||
format => $frames[0]->format(),
|
||||
pitch => $frames[0]->pitch(),
|
||||
flags => $frames[0]->flags(),
|
||||
);
|
||||
$newsurface->draw_rect( [0, 0, $newsurface->width(), $newsurface->height()], [0, 0, 0, 255]);
|
||||
#SDL::Video::set_alpha( $newsurface, SDL::Video::SDL_SRCALPHA, 0);
|
||||
foreach (@frames) {
|
||||
#SDL::Video::set_alpha( $_, SDL::Video::SDL_SRCALPHA, 255);
|
||||
$_->blit( $newsurface, undef, [0, $hp, $_->width(), $_->height()]);
|
||||
$hp += $h;
|
||||
}
|
||||
|
||||
my $testsprite = SDLx::Sprite->new( surface => $newsurface );
|
||||
|
||||
my $anim = SDLx::Sprite::Animated->new( surface => $newsurface,
|
||||
width => $newsurface->width(),
|
||||
height => $h,
|
||||
step_x => $newsurface->width(),
|
||||
step_y => $h,
|
||||
);
|
||||
#$anim->surface($newsurface);
|
||||
|
||||
$files{$name}{'Loaded'} = 1;
|
||||
$files{$name}{'Type'} = 'ASprite';
|
||||
$files{$name}{'ASprite'} = $anim;
|
||||
return $anim;
|
||||
}
|
||||
|
||||
sub ShowImage {
|
||||
my($file, $x, $y)=@_;
|
||||
if(!exists $files{$file} || !$files{$file}{'Loaded'}) {
|
||||
LogData(DEBUG, "Loading image on first use '$file'");
|
||||
if(!LoadAsset($file)) {
|
||||
LogData(WARN, "Failed to load image '$file'");
|
||||
return;
|
||||
}
|
||||
}
|
||||
if($files{$file}{'Type'} ne 'Sprite') {
|
||||
LogData(WARN, "ShowImage called on non-Image asset");
|
||||
return;
|
||||
}
|
||||
LogData(DEBUG, "Drawing $file at $x,$y");
|
||||
$files{$file}{'Sprite'}->draw_xy( $app, $x, $y );
|
||||
}
|
||||
|
||||
sub RunScript {
|
||||
# Blank Screen
|
||||
$app->draw_rect( [0, 0, $app->width(), $app->height()], [128, 128, 128, 255]);
|
||||
|
||||
my $a=GetAsset('aka.vs');
|
||||
$a->draw_xy($app, 0, 0);
|
||||
$app->update();
|
||||
}
|
||||
|
||||
1;
|
||||
|
|
|
|||
|
|
@ -2,20 +2,22 @@
|
|||
use strict;
|
||||
use PerlRPG::Game;
|
||||
use PerlRPG::Console;
|
||||
use PerlRPG::Assets;
|
||||
use PerlRPG::Drawing;
|
||||
|
||||
my $screen_width = 1024;
|
||||
my $screen_height = 768;
|
||||
my $asset_directory = 'Resources';
|
||||
|
||||
LogData(STATUS, "Starting up");
|
||||
PerlRPG::Game::ScanDirectory('.');
|
||||
my $app = PerlRPG::Game::InitApp($screen_width, $screen_height);
|
||||
{
|
||||
my $a=PerlRPG::Game::GetAsset('aka.vs');
|
||||
$a->start();
|
||||
|
||||
}
|
||||
PerlRPG::Game::RunScript('__init__');
|
||||
PerlRPG::Game::Run();
|
||||
ScanDirectory($asset_directory);
|
||||
my $app = InitApp($screen_width, $screen_height);
|
||||
#GetAsset('aka.vs')->start();
|
||||
SetBackgroundColor(128, 128, 128, 255);
|
||||
ShowSprite('aka', 'aka.vs', 10, 10, 1);
|
||||
ShowSprite('aka2', 'aka.vs', 200, 10, 1);
|
||||
|
||||
Run();
|
||||
|
||||
LogData(STATUS, "Tearing down");
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue