Add sayer name above text, add Surface_ChangeColor function
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+12
-7
@@ -1,13 +1,18 @@
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__init__:
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SetBackground 128 128 128 255
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SetAssetOption spritesheet.png Animated
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AddSayer h "Hermione" aka01.png 200 200 200 255
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AddSayer h2 "Hermione2" aka05.png 200 200 200 255 left flip
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TargetFPS = 20
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ResourceDir = "Resources"
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TargetFPS = 20
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drawroom:
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SetBackground 0 0 0 255
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SetAssetOption spritesheet.png Animated
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AddSayer h "Hermione" aka01.png 255 0 0 255
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AddSayer h2 "Hermione2" aka05.png 32 32 255 255 left flip
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SpeechBorderSize = 3
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SpeechBorderColor = "128 128 128 255"
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SpeechBGColor = "192 192 192 255"
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SpeechNameBGColor = "0 0 0 0"
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Show bg main_room_day.png 0 0 10
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Show window 05_window.png 350 100 11
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Show cupboard cupboard.png 120 72 11
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@@ -22,7 +27,7 @@ drawroom:
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Show desk 11_genie_00.png 230 220 13
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Show hermione spritesheet.png 450 310 14 reverse ticks=3
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Show hermione spritesheet.png 450 310 14 reverse ticks=4
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convo:
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Wait
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