__init__: SetBackground 128 128 128 255 SetAssetOption spritesheet.png Animated Define VarName "Foo" Show aka spritesheet.png 0 0 1 flip Show aka2 spritesheet.png 100 0 2 Reverse Show aka3 spritesheet.png 200 0 3 max_loops=10 AddSayer h Hermione aka01.png 200 200 200 255 AddSayer h2 Hermione aka05.png 255 0 0 255 Jump donothing donothing: Wait Wait h "Some text here\nNext line" h2 "Say Foo here [VarName]" VarName = "[VarName]." Jump donothing